Drag across the surface —
the hero, as it ships
· space toggles
Where the ripple comes from
Stamps
Simulation
Simulation
Grid short side
312
Steps per second
60
Wave speed
0.25
Damping
0.996
Poke strength
0.18
Poke radius
0.030
Surface
Ripple gain
0.6
Render scale
1.00
Still the water
mode
sim
backing
—
sim grid
—
GPU ms/frame
—
fps
—
hero snapshot
—